Happy Holidays Everybody! Seasonal Shenanigans by Kanoti:

December 13, 2011 by

Image

We are recruiting!

December 7, 2011 by

FREELANCERS

Closing Date: 06/01/2012
We are working on a children’s digital content project for the media and entertainment sector and require additional resources to work on Flash animation and game interface design. The start date is 3rd January 2012 and this would be for a 3 month contract.
Please respond to molly.herod@kanoti.com

We are recruiting!

December 7, 2011 by

SENIOR DIGITAL CREATIVE

Closing date: 16/12/2011

We require a talented and passionate Senior Digital Creative with a minimum of 5 years agency experience. You will have excellent working knowledge of Adobe Flash and After Effects and lots of experience of working on a variety of digital projects, that include illustration, animation and game design.

For full job spec visit:
Wired Sussex
Please send a CV with covering letter, salary expectations and relevant links to work/online portfolio to jobs@kanoti.com
Absolutely No Agencies

Kanoti Scoops Lovie Award

November 21, 2011 by

Last friday’s Lovie Awards party was a cracker and we danced the night away in celebration of our Gold award for our work on the BBC Bitesize Key Stage 2 English activities which were launched in the summer. A special thank you to Clarissa Maycock, from the BBC who worked with us on the project and joined us for some cocktail action at the party!

 All winners were asked to prepare a 10 second speech with the word ‘love’ in it. These were filmed separately and cleverly spared us all from sitting through any lengthy or tearful dross.

You can check out the activities on the BBC Bitesize website or on this lovely little page we created: http://kanoti.com/bbc/lovies/

 And, since we didn’t get the opportunity to deliver an endless stream of names, cry a bit and thank our parents on the night – here’s a bit of a spiel about the activities along with a shout out:

The Bitesize activities are based on the popular CBBC brands Big Babies and Trapped and cover the Key Stage 2 subject areas of reading, writing and spelling and grammar in a highly entertaining and humorous way.

Big up to the creative talents of John Bond, Chris Packer, Rosie Miles, Laurie Rowan and Martin Dennison and the scriptwriting hilarity of Emilia McKenzie.

John Davison, Creative Director of Kanoti, has this to say: “The new Big Babies and Trapped Key Stage 2 English Bitesize activities provide an enjoyable, more informal revision aid aimed at the older end of the KS2 audience. A selection of Flash game engines were used (such as catapult and crazy golf functionalities) to make the process of selecting the correct answer more engaging. The use of branded artwork and animation really brings the activities to life, allowing the audience to move seamlessly between the educational content of KS2 Bitesize and CBBC entertainment.”

Image

Stop motion embroidered animation from Spike Jonze…

October 21, 2011 by

It’s not snowing yet but this may make you feel warmer about the cold weather:

October 21, 2011 by

Cuboom part 4:

September 16, 2011 by

Here’s a still from the second cutscene in the game: squaring up to the chief of police.

Cutscene from game

Who will win?

Cuboom part 3: The orphanage

September 2, 2011 by

Here’s some stills from one of the game’s cutscenes: escape the orphanage.

 

Cuboom part 2: Character design

September 1, 2011 by

Here are some initial character designs for the game. Yikes!

(l-r) A bourgeois couple, the protagonist, a policeman, an artist and a nun from the children’s home)

Cuboom – an art revolution!

August 31, 2011 by

We recently started work on an exciting new project for Tate. It’s all about how Cubism changed the way we see the world… told through the medium of an online isometric shoot-em-up game.

The year is 1907, the place is Paris. You play as a street urchin with a strange mission: use Picasso’s magical paintbrush to transform the status quo into a revolutionary new reality!

We’ll be giving you sneak previews of artwork and animation for the game as production goes on. For now, here’s some of the Parisian buildings we’ve been working on. These models were built using a combination of Google SketchUp and 3D Studio Max.


Follow

Get every new post delivered to your Inbox.